Graphics Programming with Direct X 9 Part I
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The course begins by introducing some of the important mesh containers provided by the
D3DX library. Discussion will center on performance issues, including attribute batching
across mesh boundaries and subset rendering, as well as optimization techniques that speed up
rendering on modern hardware. From there we will look at how to import X file geometry into
our applications as well as how to construct and fill the mesh buffers manually. This will lead
into a discussion of cloning (copying) mesh data and some of the features that can be exploited
in the process. The next topic of discussion will be the management of geometric level of detail
using view independent progressive meshes. We will look at how to construct and use
progressive meshes and see how they work algorithmically. This will lead into an examination
of one-off mesh simplification and how it can be done with D3DX support. We will conclude
this lesson with a quick overview of a number of useful mesh utility functions.
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